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Sphere grids
Sphere grids










sphere grids

append ( - 90 + nro * dphi ) sphere2 = doc. append ( nro * dtheta ) for nro in range ( nh + 1 ): tphi. append ( rtrou + nro * dr ) for nro in range ( na + 1 ): tang. saveVtk ( "makeSphereUni.vtk" ) # Custom Sphere - dr = ( rext - rtrou ) / nr dtheta = angle / na dphi = 180.0 / nh trad = tang = tphi = for nro in range ( nr + 1 ): trad.

sphere grids sphere grids

makeSphereUni ( center, vx, vz, rtrou, rext, angle, vplan, nr, na, nh ) sphere1. addVector ( 0, 0, 1 ) rtrou = 1 rext = 10 angle = 180 sphere1 = doc. saveVtk ( "makeSphereTop.vtk" ) # Uniform Sphere - center = doc. addDocument ( "Sphere Grid Test" ) # Simple Sphere - nr = 4 na = 8 nh = 12 sphere0 = doc.

#Sphere grids software#

# You should have received a copy of the GNU Lesser General Public # License along with this library if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # See or email : # Sphere Grid Test # import hexablock doc = hexablock. See the GNU # Lesser General Public License for more details. # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Base your decision on your level of play and game goals and you're sure to have a good time.# -*- coding: utf-8 -*- # Copyright (C) 2009-2016 CEA/DEN, EDF R&D # This library is free software you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation either # version 2.1 of the License, or (at your option) any later version. This is not my first time playing the game, I'm not interested in maxing out stats, and I am sorely tempted to make Tidus a black mage for the hell of it. In the end, I chose the Expert Sphere Grid It's still doable, but does require more effort and attention. Beginners may want to steer clear of this grid for their first play through, because it is extremely easy to wander about the board without a clear goal in mind - leaving your character a weak jack of all trades.Īlso, for those who want to max out stats, this board requires very deliberate action and has less empty nodes to customize later on in the game. Warning: customizing your characters does take some prior knowledge (or research) to be able to do it well without wasting spheres and moves. With all team members starting so closely, it becomes very easy to customize their roles and tailor-suit them to your needs very early on in the game. Or, if you wanted, you could do a combination of the two easily. While each team member does already have a few nodes filled out, this makes it easier to change their paths and roles early on.įor instance, Lulu and Yuna can completely swap roles early on, making Lulu the white mage and Yuna the black mage. If you can tell by the above image, your team members all start out very close to each other in the middle of this grid. I had never seen it before and had to do some quick research to figure out how "expert" I needed to be to use it. When the option to choose my grid came up, the Expert Sphere Grid option befuddled me. You can max out characters stats on both grids, but the number of extra and empty nodes on the Standard Grid makes it an easier challenge to accomplish. It contains roughly fifty more nodes than the Expert Sphere Grid, which makes it ideal for maxing out stats. The other bonus of the Standard Sphere Grid is the sheer amount of nodes on it. If you don't know exactly what path you want your characters to go down, or if you don't want to think about it too much, this sphere grid is perfect. For instance, if you wanted Yuna to be both a white and black mage you would have to waste quite a few moves to make that possible.įor beginners, that's not necessarily a bad thing. The Standard Sphere Grid sets your characters along fairly straightforward paths. Each of your characters starts out in their own area of the grid, and most are separated by several modules. The Standard Sphere Grid is what most of you are probably familiar with. For those of you, like me, who had no idea which to choose in this situation, here's a break down both grids so you can make an easy to choise as to which one you'd like to use. Most Americans had never encountered the option of Expert Sphere Grid before, as it was only included in international copies of Final Fantasy X.












Sphere grids